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深入浅出MFC第2版(PDF格式)-第144部分

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                   #0063 

                   #0064          //TODO: Add a static control to your About Box to receive the memory 

                   #0065          //      information。  Initialize the control with code like this: 

                   #0066          // SetDlgItemText(IDC_PHYSICAL_MEM; strFreeMemory); 

                   #0067 

                   #0068          // Fill disk free information 



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                         第 章 站眾的肩膀 使用 



#0069          struct _diskfree_t diskfree; 

#0070          int nDrive = _getdrive(); // use current default drive 

#0071          if (_getdiskfree(nDrive; &diskfree) == 0) 

#0072          { 

#0073              strFmt。LoadString(CG_IDS_DISK_SPACE); 

#0074              strFreeDiskSpace。Format(strFmt; 

#0075                      (DWORD)diskfree。avail_clusters * 

#0076                      (DWORD)diskfree。sectors_per_cluster * 

#0077                      (DWORD)diskfree。bytes_per_sector / (DWORD)1024L; 

#0078                      nDrive…1 + _T('A')); 

#0079          } 

#0080          else 

#0081              strFreeDiskSpace。LoadString(CG_IDS_DISK_SPACE_UNAVAIL); 

#0082 

#0083          //TODO: Add a static control to your About Box to receive the memory 

#0084          //      information。  Initialize the control with code like this: 

#0085          // SetDlgItemText(IDC_DISK_SPACE; strFreeDiskSpace); 

#0086      } 

#0087 

#0088      return TRUE;    // CG:  This was added by System Info ponent。 

#0089  } 



TEST。RC           (阴影部份为新增内容) 



IDB_SPLASH  BITMAP  DISCARDABLE  〃Splsh16。bmp〃 

。。。 

IDD_TIP DIALOG DISCARDABLE  0; 0; 231; 164 

STYLE DS_MODALFRAME | WS_POPUP | WS_CAPTION | WS_SYSMENU 

CAPTION 〃Tip of the Day〃 

FONT 8; 〃MS Sans Serif〃 

BEGIN 

    CONTROL           〃〃;…1;〃Static〃;SS_BLACKFRAME;12;11;207;123 

    LTEXT               〃Some String〃;IDC_TIPSTRING;28;63;177;60 

    CONTROL           〃&Show Tips on StartUp〃;IDC_STARTUP;〃Button〃; 

                        BS_AUTOCHECKBOX | WS_GROUP | WS_TABSTOP;13;146;85;10 

    PUSHBUTTON       〃&Next Tip〃;IDC_NEXTTIP;109;143;50;14;WS_GROUP 

    DEFPUSHBUTTON    〃&Close〃;IDOK;168;143;50;14;WS_GROUP 

    CONTROL           〃〃;IDC_BULB;〃Static〃;SS_BITMAP;20;17;190;111 

END 

。。。 

STRINGTABLE DISCARDABLE 

BEGIN 

    CG_IDS_PHYSICAL_MEM             〃%lu KB〃 

    CG_IDS_DISK_SPACE               〃%lu KB Free on %c:〃 

    CG_IDS_DISK_SPACE_UNAVAIL  〃Unavailable〃 

    CG_IDS_TIPOFTHEDAY              〃Displays a Tip of the Day。〃 



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                    第篇    深入  MFC  程式設計 



                        CG_IDS_TIPOFTHEDAYMENU        〃Ti&p of the Day。。。〃 

                        CG_IDS_DIDYOUKNOW             〃Did You Know。。。〃 

                    CG_IDS_FILE_ABSENT   〃Tips file does not exist in the prescribed directory! ¨ 

                    END 



                    STRINGTABLE DISCARDABLE 

                    BEGIN 

                        CG_IDP_FILE_CORRUPT     〃Trouble reading the tips file〃 

                        CG_IDS_TIPOFTHEDAYHELP  〃&Help〃 

                    END 



                    MA INFRM。H  (阴影部份为新增内容) 



                    class CMainFrame : public CMDIFrameWnd 

                    { 

                    。。。 

                    // Overrides 

                            // ClassWizard generated virtual function overrides 

                            //{{AFX_VIRTUAL(CMainFrame) 

                            virtual BOOL PreCreateWindow(CREATESTRUCT& cs); 

                            //}}AFX_VIRTUAL 

                    。。。 

                    // Generated message map functions 

                    protected: 

                            afx_msg void OnInitMenu(CMenu* pMenu); 

                            。。。 

                    }; 



                    MA INFRM。CPP  (阴影部份为新增内容) 



                    #0001  。。。 

                    #0002  #include 〃Splash。h〃 

                    #0003  。。。 

                    #0004  int CMainFrame::OnCreate(LPCREATESTRUCT lpCreateStruct) 

                    #0005  { 

                    #0006      。。。 

                    #0007      // CG: The following line was added by the Splash Screen ponent。 

                    #0008      CSplashWnd::ShowSplashScreen(this); 

                    #0009 

                    #0010      return 0; 

                    #0011  } 

                    #0012  。。。 

                    #0013  ///////////////////////////////////////////////////////////////// 

                    #0014  // CMainFrame message handlers 

                    #0015 



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                             16                            ponents & ActiveX Controls 

                          第 章 站眾的肩膀 使用 



#0016  void CMainFrame::OnInitMenu(CMenu* pMenu) 

#0017  { 

#0018      CMDIFrameWnd::OnInitMenu(pMenu); 

#0019 

#0020      // CG: This block added by 'Tip of the Day' ponent。 

#0021      { 

#0022          // TODO: This code adds the 〃Tip of the Day〃 menu item 

#0023          // on the fly。  It may be removed after adding the menu 

#0024          // item to all applicable menu items using the resource 

#0025          // editor。 

#0026 

#0027          // Add Tip of the Day menu item on the fly! 

#0028          static CMenu* pSubMenu = NULL; 

#0029 

#0030          CString strHelp; strHelp。LoadString(CG_IDS_TIPOFTHEDAYHELP); 

#0031          CString strMenu; 

#0032          int nMenuCount = pMenu…》GetMenuItemCount(); 

#0033          BOOL bFound = FALSE; 

#0034          for (int i=0; i 《 nMenuCount; i++) 

#0035          { 

#0036              pMenu…》GetMenuString(i; strMenu; MF_BYPOSITION); 

#0037              if (strMenu == strHelp) 

#0038              { 

#0039                  pSubMenu = pMenu…》GetSubMenu(i); 

#0040                  bFound = TRUE; 

#0041                  ASSERT(pSubMenu != NULL); 

#0042              } 

#0043          } 

#0044 

#0045          CString strTipMenu; 

#0046          strTipMenu。LoadString(CG_IDS_TIPOFTHEDAYMENU); 

#0047          if (!bFound) 

#0048          { 

#0049              // Help menu is not available。 Please add it! 

#0050              if (pSubMenu == NULL) 

#0051              { 

#0052                  // The same pop…up menu is shared between mainfrm and 

frame 

#0053                  // with the doc。 

#0054                  static CMenu popUpMenu; 

#0055                  pSubMenu = &popUpMenu; 

#0056                  pSubMenu…》CreatePopupMenu(); 

#0057                  pSubMenu…》InsertMenu(0; MF_STRING|MF_BYPOSITION; 

#0058                          CG_IDS_TIPOFTHEDAY; strTipMenu); 

#0059              } 

#0060              pMenu…》AppendMenu(MF_STRING|MF_BYPOSITION|MF_ENABLED|MF_POPUP; 



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                    第篇    深入  MFC  程式設計 



                    #0061                      (UINT)pSubMenu…》m_hMenu; strHelp); 

                    #0062              DrawMenuBar(); 

                    #0063          } 

                    #0064          else 

                    #0065          { 

                    #0066              // Check to see if the Tip of the Day menu has already been 

                    added。 

                    #0067              pSubMenu…》GetMenuString(0; strMenu; MF_BYPOSITION); 

                    #0068 

                    #0069              if (strMenu != strTipMenu) 

                    #0070              { 

                    #0071                  // Tip of the Day submenu has not been added to the 

                    #0072                  // first position; so add it。 

                    #0073                  pSubMenu…》InsertMenu(0; MF_BYPOSITION);  // Separator 

                    #0074                  pSubMenu…》InsertMenu(0; MF_STRING|MF_BYPOSITION; 

                    #0075                          CG_IDS_TIPOFTHEDAY; strTipMenu); 

                    #0076              } 

                    #0077          } 

                    #0078      } 

                    #0080  } 



                    SPLASH。H (全新內容 ) 



                    #0001  // CG: This file was added by the Splash Screen ponent。 

                    #0002 

                    #0003  #ifndef _SPLASH_SCRN_ 

                    #0004  #define _SPLASH_SCRN_ 

                    #0005 

                    #0006  // Splash。h : header file 

                    #0007 

                    #0008  ///////////////////////////////////////////////////////////////// 

                    #0009  //   Splash Screen class 

                    #0010 

                    #0011  class CSplashWnd : public CWnd 

                    #0012  { 

                    #0013  // Construction 

                    #0014  protected: 

                    #0015          CSplashWnd(); 

                    #0016 

                    #0017  // Attributes: 

                    #0018  public: 

                    #0019          CBitmap m_bitmap; 

                    #0020 

                    #0021  // Operations 

                    #0022  public: 

                    #0023          static void EnableSplashScreen(BOOL bEnable = TRUE); 



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                            16                           ponents & ActiveX Controls 

                         第 章 站眾的肩膀 使用 



#0024          static void ShowSplashScreen(CWnd* pParentWnd = NULL); 

#0025          static BOOL PreTranslateAppMessage(MSG* pMsg); 

#0026 

#0027  // Overrides 

#0028          // ClassWizard generated virtual function overrides 

#0029          //{{AFX_VIRTUAL(CSplashWnd) 

#0030          //}}AFX_VIRTUAL 

#0031 

#0032  // Implementation 

#0033  public: 

#0034          ~CSplashWnd(); 

#0035          virtual void PostNcDestroy(); 

#0036 

#0037  protected: 

#0038          BOOL Create(CWnd* pParentWnd = NULL); 

#0039          void HideSplashScreen(); 

#0040          static BOOL c_bShowSplashWnd; 

#0041          static CSplashWnd* c_pSplashWnd; 

#0042 

#0043  // Generated message map functions 

#0044  protected: 

#0045          //{{AFX_MSG(CSplashWnd) 

#0046          afx_msg int OnCreate(LPCREATESTRUCT lpCreateStruct); 

#0047          afx_msg void OnPaint(); 

#0048          afx_msg void OnTimer(UINT nIDEvent); 

#0049          //}}
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